


Jumping into the first part ( Tales of the Unknown) you find yourself in a 3D dungeon crawler where your vision of the world is restricted to a window on the screen with your party and ingame text filling out the rest of the screen. Being new to these games I was happy to stick with the default. By default the game starts players in a “remastered” mode that keeps the experience consistent across the three games whereas if you choose to play in the “legacy” mode the differences between each of them are preserved warts and all. From the outset one of the nicest things about this package is that work has been done to ensure the games are approachable for new players while also providing allowances for anyone wanting something closer to the original experience. I never got a chance to play the original games back in the day as they were on the Commodore 64 (Atari owner here) but I was intrigued with how the experience would translate to a console. I’ve been spending a little bit of time with it now on Xbox and I’m really enjoying it.
#The bards tale series of video games Pc#
A year after The Bard’s Tale IV shipped, the game’s “Director’s Cut” is now landing on both PC and consoles and to whet player’s appetites the remastered trilogy (developed by Krome Studios) made the jump to consoles too. It was a nice little bonus for both new and old players wanting a dose of RPG nostalgia.

During the Kickstarter for The Bard’s Tale IV: Barrows Deep it had been announced that the original three games, which were released starting in 1985 and given away in their emulated form would also be updated to run on modern systems.
